Ana
Where to stand when your team moves
Keep a view of your team without staying in the open. Use cover and leave room to retreat when a flanker arrives.
Read the Ana guide →
Overwatch / Ana & Kiriko
Positioning and ability timing for Ana and Kiriko. Start with the hero you want to understand.
Ana
Keep a view of your team without staying in the open. Use cover and leave room to retreat when a flanker arrives.
Read the Ana guide →Kiriko
Decide which threat needs Suzu, and where you will stand after the save.
Read the Kiriko guide →An eight-minute start
A suggested warm-up, not a test. Skip what you already know and keep the part that makes the next match easier to read.

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The playbook

Ability timing
Keep a response for the threat that matters.
Read this guide →
Useful saves
A save needs a useful position afterwards.
Read this guide →
Map reading
Give yourself a route back before moving forward.
Read this guide →Find a first responsibility
There is no personality score here. Pick the part of the team game that sounds interesting, then try a hero who makes that job clear.
Or browse the whole reading selection →A short callout book
Short calls leave room to listen. These examples work best when they describe the fight you are actually in.
A place and an action. It gives surviving teammates somewhere to meet instead of asking them to return to a fight one at a time.
Name the threat and where it matters. A short, timely ping can make the next response clearer than a long explanation after the fight.
Tell teammates what they can use. Follow it with the position or timing they need to take the same route.
A useful warning when a corner or doorway will break support sightlines. It lets the team adjust before someone expects help that cannot reach them.